Timecode
Sound decides first. Timecode is used only where it agrees with the sound, and only to place what the sound can't.
What it reads
- Camera timecode in the video file (including drop-frame, and 25 / 30 fps timecode on 50p / 60p cameras).
- Recorder time stamps in broadcast WAV files.
When it's trusted
When sources' timecodes agree with where the sound puts them (jam-synced kit), or are a steady amount out (one set an hour off), those sources share timecode. Timecode that tells it nothing, such as record-run timecode or a camera never set up, is ignored without you having to say so.
What it's used for
- Silent cameras: a camera with no microphone, on the same timecode, is placed by it.
- Clips the sound couldn't place: placed by timecode instead of going to the end.
These show in cyan, as "Timecode". A source whose timecode couldn't be checked against sound at all is noted, so you know to look.
Lost jam
If a clip's timecode disagrees with where the sound put it by more than a frame and a half, the sound wins and the clip is flagged with how many frames out its timecode was.
Turning it off
Untick Use timecode in the options. The timeline updates straight away, without syncing again.